Type: CBaseAnimating

Extends: CBaseEntity

Server & Client

Methods

CBaseAnimating

CBaseAnimating()

LookupAttachment

int LookupAttachment(const string&in attachmentName)

GetAttachment

bool GetAttachment(const string&in attachmentName, Vector&out pos, QAngle&out angle)

GetAttachment

bool GetAttachment(int attachmentIdx, Vector&out pos, QAngle&out angle)

GetBodygroup

int GetBodygroup(int group)

GetBodygroupCount

int GetBodygroupCount(int group)

GetBodygroupName

string GetBodygroupName(int group)

GetBodygroupPartName

string GetBodygroupPartName(int group, int part)

GetBoneCount

int GetBoneCount()

GetBonePosition

void GetBonePosition(int bone, Vector&out pos, QAngle&out angle)

GetNumBodyGroups

int GetNumBodyGroups()

GetObjectScaleLevel

int GetObjectScaleLevel()

GetPoseParameter

float GetPoseParameter(int param)

GetPoseParameterRange

bool GetPoseParameterRange(int param, float&out min, float&out max)

GetSequence

int GetSequence()

GetSequenceActivityName

string GetSequenceActivityName(int sequence)

GetSequenceCount

int GetSequenceCount()

GetSequenceCycleRate

float GetSequenceCycleRate(int sequence)

GetSequenceDuration

float GetSequenceDuration(int sequence)

GetSequenceName

string GetSequenceName(int sequence)

GetSkin

int GetSkin()

IsActivityFinished

bool IsActivityFinished()

IsSequenceFinished

bool IsSequenceFinished()

IsSequenceLooping

bool IsSequenceLooping(int sequence)

IsValidSequence

bool IsValidSequence(int sequence)

LookupActivity

int LookupActivity(const string&in name)

LookupPoseParameter

int LookupPoseParameter(const string&in name)

LookupSequence

int LookupSequence(const string&in name)

SetBodygroup

void SetBodygroup(int group, int value)

SetPlaybackRate

void SetPlaybackRate(float rate)

SetPoseParameter

float SetPoseParameter(int param, float value)

SetSequence

void SetSequence(int sequence)

SetSkin

void SetSkin(int skin)

Inherited From CBaseEntity

CBaseEntity

CBaseEntity()

Spawn

void Spawn()

Precache

void Precache()

SetModel

void SetModel(const string&in)

PrecacheModel

void PrecacheModel(const string&in modelName)

GetAbsOrigin

const Vector& GetAbsOrigin() const

SetAbsOrigin

void SetAbsOrigin(const Vector&in origin)

GetLocalOrigin

const Vector& GetLocalOrigin() const

SetLocalOrigin

void SetLocalOrigin(const Vector&in origin)

GetAbsAngles

const QAngle& GetAbsAngles() const

SetAbsAngles

void SetAbsAngles(const QAngle&in angles)

GetLocalAngles

const QAngle& GetLocalAngles() const

SetLocalAngles

void SetLocalAngles(const QAngle&in angles)

GetAbsVelocity

const Vector& GetAbsVelocity() const

SetAbsVelocity

void SetAbsVelocity(const Vector&in velocity)

GetLocalVelocity

const Vector& GetLocalVelocity() const

SetLocalVelocity

void SetLocalVelocity(const Vector&in velocity)

GetOwnerEntity

CBaseEntity@ GetOwnerEntity() const

SetOwnerEntity

void SetOwnerEntity(CBaseEntity@ owner)

SetOwnerEntity

void SetOwnerEntity(CBaseEntity@ parent, int attachment = -1)

SetParentAttachmentMaintainOffset

void SetParentAttachmentMaintainOffset(const string&in attachmentName)

SetParentAttachment

void SetParentAttachment(const string&in attachmentName)

GetTeamNumber

int GetTeamNumber() const

ChangeTeam

void ChangeTeam(int team)

EyePosition

Vector EyePosition() const

EyeAngles

const QAngle& EyeAngles() const

LocalEyeAngles

const QAngle& LocalEyeAngles() const

Forward

Vector Forward() const

Up

Vector Up() const

Left

Vector Left() const

CollisionProp

const CollisionProperty@ CollisionProp() const

CollisionProp

CollisionProperty@ CollisionProp()

SetMoveType

void SetMoveType(EMoveType val, EMoveCollide moveCollide = MOVECOLLIDE_DEFAULT)

GetMoveType

EMoveType GetMoveType() const

SetMoveCollide

void SetMoveCollide(EMoveCollide val)

GetMoveCollide

EMoveCollide GetMoveCollide() const

GetMoveParent

CBaseEntity@ GetMoveParent()

SetSolid

void SetSolid(ESolidType val)

GetSolid

ESolidType GetSolid() const

SetCollisionBounds

void SetCollisionBounds(const Vector&in mins, const Vector&in maxs)

SetThink

void SetThink(ThinkFunc_t@ thinkFunc, float nextThinkTime = 0.0, const string&in context = "")

SetNextThink

void SetNextThink(float thinkTime, const string&in context = "")

EmitSound

void EmitSound(const string&in soundName)

StopSound

void StopSound(const string&in soundName)

GetHealth

int GetHealth() const

GetMaxHealth

int GetMaxHealth() const

SetHealth

void SetHealth(int health)

SetMaxHealth

void SetMaxHealth(int health)

FireBullets

void FireBullets(const FireBulletsInfo_t&in info)

Remove

void Remove()

GetEntityName

string GetEntityName()

GetClassname

string GetClassname() const

GetDebugName

string GetDebugName()

GetEntityIndex

int GetEntityIndex() const

GetKeyValue

bool GetKeyValue(const string&in key, string&out value) const

GetModelName

string GetModelName() const

GetElasticity

float GetElasticity() const

SetElasticity

void SetElasticity(float elasticity)

IsFloating

bool IsFloating()

IsBSPModel

bool IsBSPModel() const

GetFriction

float GetFriction() const

SetFriction

void SetFriction(float friction)

SetGravity

void SetGravity(float gravity)

GetGravity

float GetGravity() const

HasVPhysicsObject

bool HasVPhysicsObject() const

PrecacheScriptSound

void PrecacheScriptSound(const string&in soundName)

GetPhysicsObject

IPhysicsObject@ GetPhysicsObject() const