Type: GameEvent

Server & Client

Methods

GetName

string GetName() const

IsReliable

bool IsReliable() const

IsLocal

bool IsLocal() const

IsEmpty

bool IsEmpty(const string&in key) const

GetBool

bool GetBool(const string&in key, bool def = false) const

GetInt

int GetInt(const string&in key, int def = 0) const

GetUint64

uint64 GetUint64(const string&in key, uint64 def = 0) const

GetFloat

float GetFloat(const string&in key, float def = 0) const

GetString

string GetString(const string&in key, const string&in def = "") const

SetBool

void SetBool(const string&in key, bool val)

SetInt

void SetInt(const string&in key, int val)

SetUint64

void SetUint64(const string&in key, uint64 val)

SetFloat

void SetFloat(const string&in key, float val)

SetString

void SetString(const string&in key, const string&in val)